NVIDIA stable driver 620.70.06 released for Linux
4 Nov 2026 at 3:44 pm UTC By Liam Squires-Hand It's mainly bug fixes as usual, but there is also an interesting sounding performance improvement for those of you on Wayland (which is likely most people by now).
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4 Nov 2026 at 3:44 pm UTC
By Liam Squires-Hand
By Liam Squires-Hand
It's mainly bug fixes as usual, but there is also an interesting sounding performance improvement for those of you on Wayland (which is likely most people by now).
Key Changes- Improved performance of explicit synchronization in high-framerate benchmarks on Wayland.
- Fixed a regression, introduced in the 595.xx driver series, which caused Assassin's Creed Shadows to hang with Vulkan device lost errors at certain scenes: https://forums.developer.nvidia.com/t/595-release-feedback-discussion/362561/140.
- Added OpenGL visual indicator (__GL_SHOW_GRAPHICS_OSD) support to all Vulkan backends, including Wayland and direct-to-display.
- Fixed corruption and flickering seen with Vulkan applications under Wayland when using __VK_ENABLE_DEVICE_GROUPS on multi-GPU systems.
- Fixed intermittent crashes in Final Fantasy VII Rebirth with VKD3D_CONFIG=descriptor_heap.
- Fixed some bugs that interfered with the minimumIntervalUs frame rate limit in VK_NV_low_latency2 when frame generation is enabled.
- Fixed a bug that could cause a kernel crash when using the open GPU kernel modules on NUMA systems where some nodes had no memory.
- Fixed an 'invalid head number' error that could appear when VT switching away from the X server: https://forums.developer.nvidia.com/t/590-release-feedback-discussion/353310/120.
- Fixed a bug that could cause nvidia-installer to install libraries outside of the dynamic loader search path in some situations.